Come to the “strange machinations in our heads”: My Brother Rabbit adventure game trailer

(image via Comic Buzz (c) Artifex Mundi)


A picture-perfect, loving family discovers that their daughter has fallen ill. While her parents set out to get her the treatment she needs, her determined older brother turns to the power of imagination to help both of them cope. While the outside world offers tragedy, these pure children envision a fantastic, surreal world that provides the innocent fun they deserve. (synopsis via Comic Buzz)

I have never been one for video games.

Much of that has to do with the fact that I grew up in the age of Pacman and Pong, games which didn’t offer much challenge or thrill for me but it’s also inclination since I never really had the skills or patience for a pursuit that requires strategising and dexterity (yes even in those now far-off days!).



However, so alluring is the trailer for My Brother Rabbit that I’m almost tempted to have a go at playing this game because Maciej Binkowski, publishing director at creator Artifex Mundi makes it all sound so trippy cool, imaginative:

“My Brother Rabbit’s spiritual journey recalls the power and depth of the mind’s eye. The universes humans can develop can be beautifully surreal, and we want to invite players into the strange machinations in our heads.”

It all sounds deliciously weird and quirkily immersive, just the kind of thing I could really sink my teeth into.

But let’s be honest, I probably won’t end up playing it because I’m just a games-playing kinda guy; but take one look at those trippily colourful visuals and that off-the-charts odd atmosphere and I can bet plenty of people will be itching to go and help Tony help his precious Flower.

Uh-oh it’s the infected undead! Fight ’em 8-bit The Walking Dead style

(image via YouTube (c) Cinefix)
(image via YouTube (c) Cinefix)


As we wait for the second half of season 7 of The Walking Dead to shuffle onto our screens in February next year, you wish to spend some time re-living the far away days, at least as far as storyline and still-present staff members are concerned, of season 1 and 2 when life was Negan-free and by comparison, relatively-less deadly.

But still not completely free of perils and pestilence as Cinefix’s The Walking Dead entry in their 8-bit Cinema series makes all too clear.

Drawing on ye olde gaming technology, in a process Cinefix calls “gamifying”, fans are presented with the events of the first two seasons and some pixellated walkers who are no more fetching in digital form.

It’s the stuff of retro nightmares, my friends, and it’s yours to enjoy until the real non-pixellated walkers and humans make their apocalyptically all-too real return.

(source: Mashable)


Star Wars: The Old Republic’s cinematic trailer brings the struggle with the Dark Side vividly alive

(image via YouTube (c) EA)
(image via YouTube (c) EA)


Since 2011 when EA’s Stars Wars: The Old Republic was released, players in this Massively Multiplayer Online (MMO) game, and according to MAXIM, it is massive indeed, have been able to imagine themselves in the roles of Jedi Knight, Sith Lord, Bounty and Smuggler with the added bonus of being able to earn their own Wookie companion along the way.

Its been riotously successful likely because it gives everyone what they secretly, and possibly not-so-secretly want, which is to immerse themselves into the galaxy “far, far way” and a “long time ago” as if they live there.

It’s an exciting concept which is about to be become even more so with the addition of an appropriately gigantic expansion pack later this year.

To announce the existence of said expansion pack to the game’s many enthusiastic adherents, EA has created a lavishly cinematic trailer Knights of the Eternal Throne which is quite rightly described by MAXIM as “the best Star Wars movie you’ve never seen”.

In just six all-too-short minutes, you are immersed into the utterly engrossing of a young Padawan named Vaylin who finds the lines between the competing sides of the Force more malleable than she expected. It is such a compelling and dramatically and emotionally-redolent narrative, that you’ll wish it was coming out as an additional movie in the ever-burgeoning Star Wars Canon.



Speaking of new Star Wars movies, a new trailer for Rogue One: A Star Wars Story has been released and it is every bit as epic as you might expect.

Rogue One: A Star Wars Story releases 15 December in Australia and 16 December in USA.


Think, again: Expansive new game Obduction challenges what you know

(image courtesy Cyan Inc.)
(image courtesy Cyan Inc.)


I was never of a video game player growing up.

Mostly that was the result of growing up in the ’70s and ’80s when board games were the diversion of choice, and all you really electronic games-wise were the likes of Pong and Space Invaders which, while fun, were hardly the stuff of endlessly-absorbing interest for me.

Partly though it was aptitude – while I could read or write a story for hours on end, the idea of sitting there and working out a strategy to win the game was boring in the extreme.

The only game that came close to convincing me that was worthwhile was Sim City, which happily threw in lots of creativity with the strategy (not to mention cheat codes supplied to me by a friend which kicked me along when my attention span ebbed) and Myst which offered the chance to explore amazing new worlds and solve mysteries, something which caught my imagination.

Now Cyan Inc. who brought Myst and Riven to the masses have come up with a new game Obduction, which seems to have everything I liked about Myst and then some.

According to c|net, there’s a lot to like about the game which started life as a Kickstarter campaign:

Obduction doesn’t shy away from its Myst connections, and Myst fans will notice a similar aesthetic to the earlier game. There’s a steampunk feel with rotating rusted metal structures and riveted doors. The trailer also hints at an expansive world, more akin to the varied landscapes of Riven.

“The plot revolves around an organic artifact dropping down from the sky and moving you, the player, across the universe. Your goal is figure out why, where you are and how to get home.”

Granted I may not ever play Obduction but then again I might – perhaps it’s high time I became a participant in someone else’s imagination, particularly when it’s expressed as beautifully and expansively as this game.